Session Date: 11/13/09
The Antler and Thistle is especially busy tonight with about 15 customers gambling, drinking, and waiting for the night’s dinner to be served. The beautiful barmaid, Alys, is preparing a stew. A group of strangers among the patrons, stand out as peculiar to everyone else in the tavern. While none of them seem to have anything in common, only Fate could have brought them all here to this time and place, and they begin conversing with each other, and telling stories of their past.
One among them is a Deva. Many of the patrons have never even heard of the race, let alone seen one. Another that stands out is a huge Goliath, whom everyone gives a wide berth to. The Shifter wielding a longbow looks especially deadly. There is one human among them, but he is by far the most disturbing of them. Insects seem to follow him wherever he goes. Occasionally, parts of him become engulfed in the small creatures, almost as if they have eaten away a limb, only to later disappear. The only one among the strangers who does not seem unusual, and is hardly even noticed, is a Halfling who seems to always be in the shadows.
The occupants of the tavern are soon glad to have the strange group present though, when a group of hobgoblins burst through the door and begin attacking people at random. Another group soon come in through the back. The town outside seems to be under attack. A bitumen torch is thrown through the door and a table burst into flames.
The heroic strangers move swiftly, working together to fight and slay all of the invaders in the bar and the street outside. When the street is clear, they rest and notice that the hobgoblins are well armed, with new sword marked with the sign of a black arrow. They also notice that the creatures are wearing the red hand emblem, similar to the old Red Hand army that invaded the land many years ago. Their rest, however, does not last long. Several minutes later a large ogre comes around the corner of the building pulling a cart full of explosive casks, as well as two hobgoblins. The Ogre immediately launches a cask which explodes near the adventurers.
The group begins by attacking the casks on the cart, which explode and severely wound the goblins and ogre. Within a short time they defeat all three.
The next morning many have heard of the group and the way that they fought. The full extent of the attack on the town is also known. Apparently, destruction was not the only purpose of the attack. Several historic items were stolen from The Great Hall of Valor. Also, seven of the townspeople were capture and taken, and one of the heroes who helped stop the original Red Hand army was assassinated in his home. His home was then ransacked and burned.
Each of the strangers from the bar are rounded up in the morning and brought to see Councilman Eoffram Troyas, who recruited them to rescue the captured townspeople and recover the stolen artifacts.
The group agreed to team up and go after the captives and items. They began by interrogating a captured hobgoblin, who told them about the small army and their leader, Sinruth. Sinruth has been recruiting the army who sees themselves as the descendants of the Red Hand. But it seems obvious to the Deva that they have no actual connection with the historic Red Hand. They’re flying the Red Hand insignia upside-down, for starters. The hobgoblin tells them that they have been using catacombs under the ruins of Castle Rivenroar as a base for now. They have allied with the “undead horrors” that guard part of the goblins’ lair, and they took the prisoners during the raid to give feed to the undead. He draws a crude map of the mountain path that leads to Castle Rivenroar, and the party sets of to find the ruins.
Eight hours later, they make it to the castle, and find an entrance to the catacombs. The entry room is guarded by a group of goblins. After slaying them, the group looks around.
Braziers flank double doors on the north wall. Faint grooves are noticed in the floor that begin underneath the braziers and extend to the south wall. There are sets of doors to the West, North, and East. These bound iron doors have latches, but no locks. The west doors have a plaque on it that says “To Von Urstadt.” The north doors say “To Rivenroar Family.” The east doors say “To Von Jallach.”
XP awarded: 2080 total—416 each
Treasure: 20 GP stolen from gambling table.