Scales of War

Tier Log2 Pg4

We are victorious. The passage through the mountains is clear. The orcs will not be sneaking in anymore. We are learning to fight as one, using our strengths to help us.

Bordrins Watch is safe after days of battle. We now have a chance to rest and learn from others. To see them in victory. We only hope their unity lasts.

View
Thorn Lg2 Pg4

It feels good to be able to relax a bit…still, something doesn’t feel quite right. I’m learning more about what makes the members of our group tick. The halfling is interested in money and clearing her name of some past atrocity. She has taken a shine to me, even called me ‘cute’. She’s not my type, but it’s still flattering…except when she pats me on the head and calls me kitty. The Deva seems to be fascinated with the workings of the steam pipes in the dwarven caves, you can almost see the gears turning in her head…I bet she would make HERSELF steam powered if she could. The bug man-thing has been a good companion, I have more in common with him than the others oddly enough…it must be the connection to nature, we see the world in a similar manner. The Goliath is…well…dumb. He’s been sulking around wondering when the next battle will be. We tolerate him for a time but after a while the druid will distract him with a shiny beetle and he lumbers away chasing after it.

The nexus was an interesting place. The use of steam to open and seal the different tunnel accesses was remarkable. I can see why the Deva is enamored by it. We found the leader of the Orc horde hiding down there and were able to stop him from opening the flood gates to allow his army to penetrate our lands. We sealed the nexus ensuring that the orcs would be stopped. Not having another option they attacked Bordrin’s watch and were eventually defeated. I have an uneasy feeling that although we have one this skirmish and things are quiet, there is still more to come. But I’ll worry about that later…right now I’m going to enjoy the company of my friends and the time off from battle. I might even bed down with the Halfling, after I’ve had enough to drink…a ‘2 at 10’ is a ‘10 at 2’ kind of thing.

View
Rutilius Log2 Pg4

I may have a new project. Spending the rest of my life re-creating this Nexus. The use of steam instead of magic to trigger traps is just Amazing. Weird, but amazing. I wonder if steam could be used to drive other things. It could be used to liberate the common man from menial tasks. Think of it: steam powered carts; steam powered boats; steam powered golems; steam powered back massagers. I’m so intrigued by this place that I can’t even be sad that the Farstriders bought the farm.

I really should create a record of their achievements, they wrecked great havoc among the attacking horde. Even took down 2 trolls. I wonder if steam vented directly on trolls would prevent their regeneration. Or maybe just create some sort of massive whirling blades of death trap that would cut a troll for all eternity.

That’s right, I’m supposed to be writing down important things, like the fact that “Tusk” was working with “Modra”. And Modra’s henchman was likely from the underdark. This really requires further investigation. I wonder if I could harness steam power to create some sort of computational machine. A series of valves that turn themselves on and off based on pressure coming from a third pipe.

And now that we’ve completed here, we need to go join up with everyone else at Bordrin’s Watch to finish these orcs completely. I bet I could make a steam powered flying machine…

View
Erevan Log2 Pg3

Well, we slogged through these damned tunnels for awhile, past a good crossbow trap. I’ve nearly died several times, it seems that our meat shields don’t seem to be able to do their jobs except that dwarf we recruited.

At times I wonder why I am here, I am not the adventurous type like the others. All I am trying to do is clear my name. I am hoping to eventually catch up to that thieving bastard. I just got word that he killed my mother. He strangled her in her sleep. At least, she died peacefully. He was the one that threw me in prison for helping his daughter escape him. According to my last sources he traveled to somewhere in this land. I have yet to get in with the thieves guilds to find out where he is, but I will.

The Diva is getting better, she doesn’t seem to preach at me so much, which makes her a lot more tolerable. The goliath is definitely on my sweet list. After that trap with the crossbows where he defended me, I definitely feel like he is my big brother and that he is trying to watch over me.

The ranger is definitely cuter than the wilden and the fact that he can kill with such efficiency is impressive. With him, I just don’t know what I am feeling but the Wilden is just gross. I am not a big fan of bugs.

View
Bordrin's Watch 4

Session Date: 1/22/10

The party listens at the next door and hears some orc discussions about how “Tusk” had not really trusted “Modra”, but that “Modra” had served the orcs well. The characters enter the room and find more orcs, along with a Dark Creeper (who is currently trying to ascertain the purpose and function of the boiling hot pipes in this room). After slaying all the enemies and preventing any of them from escaping, they find a Bag of Holding on the dark one. Inside they find some valuables, as well as potions of healing, some vials of Alchemist’s fire and a brass key. They don’t see anything around that requires the use of a key, so they take it with them.

Past this room they find the remnants of a large battle. Many orcs and two trolls lie dead on the floor. In an adjacent room, they find the bodies of the Farstriders, currently being devoured by another troll, with it’s orc handlers watching. The party slay the beasts and move on to the Nexus.

Once inside the Nexus chamber, the party begins climbing to the top of the Nexus, in order to activate a complex trap that causes the doors to seal shut and the room to fill with water. However, some of the orc army has already begun arriving, and more continues to show up from the tunnels that connect to the Nexus. While the party fights their way to the top, an orog cheiftain named Tusk arrives with a shadar-kai witch at his side. He tries to lead his army in their attack against the group of adventures, but is eventually knocked off the catwalk and falls to his death.

Once the group defeats Tusk and seal the Nexus, they have completed their mission, but more importantly, they have delivered a deathblow to the orc hordes. With their leader dead and cut off from the tunnels, the orcs have no choice but to attack Bordrin’s Watch. The fighting is brutal, for even though the orcs have lost their advantage, they are still numerous and powerful. After five days of fighting, the defenders on the walls turn back the hordes, sending them back into the badlands once more. With the threat at an end, the surviving PCs are welcomed as heroes and given badges of distinction to recognize their courageous efforts and their parts in saving Overlook and Elsir Vale. During the ceremony, the adventurers are free to relax, drink, and enjoy some well-deserved downtime, but they can’t help but feel like they’re being watched.


XP:
  • Previous: 3856
  • Awarded: 725each
  • Total: 4581

Level 5 is at 5500


Treasure:
  • Bag of Holding
  • Potion of Healing (2)
  • Alchemist’s Fire (2)
  • 1250gp
View
Thorn Lg2 Pg3

We’re starting to see more resistance from the Orcs, they are becoming more difficult to defeat and we’re starting to see some of their magicians…stupid hammers…. I have a feeling that we may be in store for a sizeable battle in the near future, no doubt because we are building a reputation for ourselves. I hope our Twitter made it back safely, we could use some help clearing out the rest of these tunnels. The Orc numbers are growing, we have to find out how they are getting into the tunnels and under the city so we can close it off. If we don’t, it could be disastrous for the entire region.

View
Tier Log2 Pg3

We have found the orcs in the place of smelting. The battle is tough and the big one almost falls but we are triumphant in victory.

Traps are everywhere, with bolts of large size and metal dogs. But we are victorious and defeat them.

We receive a necklace of power, it will protect us. The others find armor and protection.

View
Rutilius Log2 Pg3

At least we were able to save one Dwarf. I like him, he’s a real go getter and doesn’t bother with the social fluff that just gets in the way of what needs to get done. He’s responsible for closing off the tunnels and keeping the orcs from having a successful attack route to the vale. Of course this would probably be more awesome if he had been able to do it for any reason other than being left for dead. At any rate he joined us and is helping us try to find the nexus of tunnels under the vents so that maybe we can make certain they are closed off to.

In the vents. Ok, I officially hate traps. I think it would have been easier if we just charged the crossbow turrets instead of trying to deactivate them. At least if any more ocs come forward they will have to compete with the turrets. But of more importance, is the fact that the orcs are here. In significant numbers too. This is definitely not a good sign.

View
Bordrin's Watch 3

Session Date: 1/15/10

Following a tunnel out of the huge cavern, the party comes to a another cavern; The Chamber of Works. The cavern full of forges is filled with orcs as well as rubble and a blazing fire.

The Chamber of Works served two purposes. First, it connected to the deeper tunnels through a long, downward-sloping passage, and second, it housed the forges and workshops used by the priests to honor their god. The orcs discovered this passage in their searching beneath the mountain and came up through this room, slaughtering the dwarves as they raced into the complex to finish off the defenders.

Their haste to overrun the temple above caused them to miss Kalad, a devout dwarf paladin. While the orcs fought his kin upstairs, Kalad pulled the lever and collapsed the tunnel, thus cutting off the route for more orcs to breach the mountain. When Og, the orog leader of this war party, returned and found the tunnel caved-in, he was enraged and has spent the last few hours beating Kalad, bringing him to the brink of death.

When the party enters, the orcs are distracted by Og and his prisoner and Misfits attack them by surprise. This barely gives them the edge to win the day. During the fight, Brandis is surrounded by powerful orcs, including Og. His injuries cause him to fall to the ground unconscious. Only Rutilius’ magical healing powers save him from death.

Once the party defeats Og and his warriors, they find Kalad crumpled on the floor. They tend to Kalad’s wounds, as well as their own and rest. Kalad tells them of the underground Nexus; a junction of tunnels which connects the tunnels east and west of the mountains. He knows of a way to seal the Nexus, thus closing off all the passages through the mountains and forcing the orcs and orogs to face Bordrin’s Watch.

The party informs him that another adventuring party was already sent down to the tunnels to clear them. But Kalad wont settle for that and insists that there is too much at stake to risk the lives of everyone in the valley on the efforts of just one group. The Misfits agree that this is the best course of action, and Kalad agrees to come with them.

So the druid sends an animal messenger (twitter) to Bordrin’s Watch to inform them of the situation. Then after taking an extended rest, the Misfits head out to the Vents to find this Nexus.

Upon reaching the Vents, the party spots a group of five horses tied up as well as footprints leading to one of the large cavern openings.

They head into the vents and, after a difficult journey through the maze of tunnels, reach an old network of excavated passages and chambers. Immediately, they discover that the orcs have already arrived. Once they start fighting, they also learn the orcs as well as the adventurers have been marked as intruders by some deadly dwarven crossbow traps. After killing the orcs, the group devises a plan to disable the traps. The goliath and the dwarf use themselves as sheilds against the crossbow bolts, while Erevan manages to disarm the traps. Again Brandis finds himself injured and not appreciative of the “Pretty Lady’s” plan.

Once safe, they search the orcs bodies and find a discovery. The orc sergeant had a blood-stained cloak tied to his belt. Inside is the head of a female half-elf. Some in the party recognize her as the warlock of the Farstrider group.


XP:
  • Previous: 3285
  • Awarded: 2625/5 = 571each
  • Total: 3856
  • Level 4!

*Treasure:
  • Jeweled, silver and gold items worth 1400gp
  • Shield of Eyes
  • Amulet of Protection + 2
  • Veteran’s Platemail +2
View
rutilius Log2 pg2

I’ve failed again. They’re dead, all dead. Through some cosmic joke of timing, we’ve arrived only a few hours too late to save the monks. It doesn’t matter what sort of toll we take on this invasion party, we’ve failed.

The only thing left to do is to go into the caves and find a way to seal them up. We can’t let this army have an easy way across the mountains. At least we’ve gotten here before the orcs have set up any real defenses. They still seem to be searching the monistary. Hopefully this means that they haven’t had a chance to tell the main army of this pathway. If we eliminate every one of them, then the invasion won’t be able to use this as a flanking corridor.

I’m beginning to wonder if the red hand revival back in Brendol isn’t related. The orcs’ weapons look like they came from the same forge. If someone has the ability to supply enough material to 2 groups at the same time without anyone knowing about it…

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.