Session Date: 3/12/10
Immediately after the party covered their boots in bug guts, they here the shouts of guards below them. Several come up to their level using the levitation lift, many more surround them from the four towers. The party decides to surrender before all of the guards even finish arriving.
As they’re being rounded up, a portal on the south wall opens, and two Shadar-kai walk through. One is bound and beaten; obviously a prisoner of the other. The other identifies himself as Sarshan. After receiving reports on the party’s activities both in the tower and in the foundry. Sarshan is both thankful (for killing Modra and stopping the sabotage effort), and annoyed (for killing his men in the tower). He decides to offer the PCs positions within his organization. He explains that events will soon unfold which will make the mortal world a place where they will not want to live, and that his organization is positioned well to profit.
The PCs begin stalling for a miracle, and try to bluff their way out of the situation. Sarshan sees through their lies. Fortunately, the miracle comes. A large tremor hits and passes. A minute later though, explosions erupt from the foundry. Chaos around the camps ensues. Sarshan begins ordering the guards around, giving them all tasks to control the situation and leave his guard captain to kill the PCs and lock up the shadar-kai prisoner.
Obviously, his mistake was in thinking that the party would be easy enough to kill. The party didn’t have a chance to rest and regain their healing since the last encounter. However, they had help in this battle. During the conversation with Sarshan, the prisoner managed to escape from his ropes. He picked up his weapon, a spiked chain, which Sarshan had dropped, and joined the battle.
Once the bad guy was dead, the shadar-kai chainfighter explained that the portal leads back to the black shrine, and the rift to the mortal world. They all head back to the caverns under the Happy beggar. However, before they make it to safety…
A tremor causes the shadow rift to expel 6 specters. They follow the party through the portal to the mortal world. The specters traveling through causes the rift to be destoyed. The black mists within the Shadowfell gate are torn apart, the six specters seeming to absorb the darkness as it fades away. With a combined burst of psychic energy, the specters attack the party and badly hurt many in the party. The single attack drops Tier into a pile of bugs (all stuck on their backs). The rest of the party manages to quickly kill them the specters though.
In the aftermath of the final battle against the power of the Shadowfell, the PCs can take a well-deserved rest. The noise of the battle is heard in the Happy Beggar, with Prashant and Ausma discovering the secret cellar and the route the PCs took into the caverns below. They arrive just as the PCs are cleaning up and are astounded to discover what lies beneath their establishment.
The paladins take care of contacting the Overlook authorities. While they wait for the city guard to arrive, the PCs can confirm that the Shadowfell gate has been permanently destroyed. Sarshan’s route into Overlook has been shut down for good.
With their religious background, Ausma and Prashant can give the PCs more information on the white shrine, since they recognize it as a place of ancient demon worship. They conclude that the dark power that created the specters has festered within both sides of the Shadowfell archway all this time—a potentially grave danger to Overlook that the PCs have eliminated. The teleportation portal is still operational, but it can be shut down by representatives of the Council.
The discovery and destruction of the Shadowfell gate makes the PCs heroes in Overlook, especially when Sarshan’s connection to the recent orc raid is revealed. The shadar-kai’s warehouses will be raided, but in the aftermath of Modra’s treachery, Sarshan has been careful to clean up any evidence of his recent activities. Though his operations are shut down for good, no further information on the shadar-kai’s presence in Overlook can be found.
The PCs have plenty of time to rest up and plan their subsequent moves. Little do they know, however, that their notoriety will take an unexpectedly dark turn in the next adventure._
- Previous: 7126
- Awarded: 475each
- Quest XP: 290each
- Total: 7891
- 1500 gp
- Circlet of Authority
- Bracers of bold manuevering